#include "..\..\include\event\Event_FrameRendered.h"


using namespace Boon;


Event_FrameRendered::Event_FrameRendered(void)
	: MessengerEventBase()
{
}



const EventType Boon::Event_FrameRendered::GetEventID() const
{
	return ID;
}

void Boon::Event_FrameRendered::Serialize( std::ostream& out ) const
{
}

Boon::IMessengerEventStrong Boon::Event_FrameRendered::Copy() const
{
	return new Event_FrameRendered();
}

const char* Boon::Event_FrameRendered::GetName() const
{
	return "Event_FrameRendered";
}
